![]() However, if the speed is 0 for a frame while decreasing the speed, the speed will increase (positive numbers) even if you're moving in the opposite direction so that you can start running fast or getting a high speed after landing from the jump instead of slowing down. Direction reset: When pressing the opposite direction that the character is facing when you are not on the ground, the speed starts decreasing until it becomes negative (which means the character is actually moving in the opposite direction that he's facing).However, if your momentum is not the same as the facing way when you land, then your speed will reset to 0. Jump Kick speed glitch : When you do a jump kick, if the momentum is exactly the same as the facing way, you will start running fast when you land.Wall corner glitch: By getting an optimal angle, you can slidekick or longjump in a wall corner in order to get pushed up and fall (Heaven's portal), pushed up and stuck forever until you press A or B to die (Hell's portal), pushed down out of bounds to die instantly, or just get through the wall.The glitch is also possible with other characters (like Toad), but the bunny is the only one useful for this run. Then the game pushes you out of its sprite, making you go through boundaries with the right position. ![]() Dialogue glitch: It works by talking to a bunny that is close to a wall between it and the wall.It's useful while the character's speed is above normal top speed, since speed goes down slower than pressing any direction. No-input trick: This trick consists of not pressing any direction.This is slower than the normal method but due to disregarding position it can become faster situationally. Also, if you press A or B 4 frames before glitching, Yoshi will always go to the water floor no matter your position. However, getting too close to the water’s surface will trigger the swimming animation, making running to the moat door our only option. ![]() ![]()
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