The counter is reset to 0 upon continuing after a game over, however.Īs usual, deathbombing is here. Accumulated bomb fragments are preserved when the player loses a life. Like in the earlier Touhou games, on dying the number of bombs will reset to the initial value of 3 bombs. If you collect a bomb fragment when you already have 8 bombs, that bomb fragment will be lost. You can carry up to a maximum of 8 bombs at a time. Extra bombs are obtained by collecting bomb fragments, which are dropped by boss attacks (provided you don't die or bomb) and certain enemies, and bomb items, which are dropped by the midbosses of Stage 2, Stage 4, the Extra Stage, as well as certain enemies. A bomb's attack area, duration, and power varies depending on the character type the player has chosen, but it typically deals heavy damage to every enemy it touches, in addition to canceling out any bullets in the bomb's way, as well as automatically collecting every item on screen.Īt the beginning of the game, you will start off with 3 bombs. A character's "bomb" is the player's limited-use method of getting out of difficult situations. Like its predecessors, the game features bombs (actually spell cards) with distinctive visual styles that differ between characters. As with Mountain of Faith onward, you don't need to have full power or focus to use the POC – it's always available. If you move your character at or above this line, all items on the screen will be drawn to your character. Like previous Touhou games, there's a line most of the way up the screen called the point of collection. The shot's attack area and behavior varies depending on the character and attack type the player has chosen, as well as the player's power level and whether the player is focused or unfocused. Each difficulty level features differences in the number of bullets fired by each enemy, rate of fire, variations in the bullets' pattern of movement, and the number and type of enemy spell cards used.Ī character's "shot" is the player's primary method of attacking enemies. There are 4 levels of difficulty: Easy, Normal, Hard, and Lunatic. Hidden Star in Four Seasons plays like a fairly typical vertically-scrolling danmaku shooting game like the rest of the Touhou Project games, in which the player's character is always facing towards the top of the screen, shooting at anything that moves, avoiding and weaving between enemy bullets, and confronting difficult bosses at the end of a stage. bmp screenshot in the /snapshot directory. Ctrl fast-forwards through any dialogue and replays.⇧ Shift+ C in the pause screen returns you to the title screen.R returns you to the beginning of stage 1 when the game is paused.Q returns you to the title screen when the game is paused.Esc pauses the game and brings you to the in-game menu.⇧ Shift slows the character's movement, and changes the nature of the character's shot it generally makes your attacks more focused.X releases a bomb, also known as a spell card or spiritual attack (presuming you have bombs left).Z causes a short barrage of shots to be fired it may be held down for rapid fire.The Arrow Keys move the character around.The game may be played using either a keyboard or a gamepad.
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